Module vn
Visual Novel API for Naev
Based on Love2D API
Functions
setColour (col[, alpha=1]) | Sets the current drawing colour of the VN. |
draw () | Drawing function for the VN. |
update (dt) | Main updating function. |
resize (_w, _h) | Handles resizing of the windows. |
keypressed (key, isrepeat) | Key press handler. |
mousemoved (mx, my, dx, dy) | Mouse move handler. |
mousepressed (mx, my, button) | Mouse press handler. |
mousereleased (mx, my, button) | Mouse released handler. |
wheelmoved (dx, dy) | Mouse wheel handler. |
textinput (str) | Text input handler. |
na (what, noclear, nowait) | Makes the narrator say something. |
vn.Character:say (what, noclear, nowait) | Makes a character say something. |
vn.Character.new (who, params) | Creates a new character without adding it to the VN. |
vn.Character:rename (newname) | Renames a character on the fly. |
newCharacter (who, params) | Creates a new character. |
appear (c[, name="fade"], seconds[, transition="linear"]) | Makes a character appear in the VN. |
disappear (c[, name="fade"], seconds[, transition="linear"]) | Makes a character disappear in the VN. |
move (c[, pos="center"]) | Moves a character to another position. |
scene () | Starts a new scene. |
say (who, what[, noclear=false[, nowait=false]]) | Has a character say something. |
menu (items[, handler=vn.jump]) | Opens a menu the player can select from. |
label (label) | Inserts a label. |
jump (label) | Inserts a jump. |
music (filename, params, dontstop) | Plays music. |
musicStop (filename) | Stops certain playing music. |
musicPitch (data, p) | Sets the pitch for playing music. |
musicVolume (data, p) | Sets the volume for playing music. |
done (...) | Finishes the VN. |
animation (seconds, func, drawfunc, transition, initfunc, drawoverride) | Allows doing arbitrary animations. |
transition ([name="fade"[, seconds[, transition="linear"]]]) | Creates a transition state. |
func (func) | Runs a specified function and continues execution. |
sfx (sfx[, params]) | Plays a sound. |
sfxMoney (params) | Plays a money sound. |
sfxVictory (params) | Plays a victory sound. |
sfxBingo (params) | Plays a bingo sound. |
sfxEerie (params) | Plays an eerie sound. |
custom () | Custom states. |
setShader (shader) | Sets the shader to be used for post-processing the VN. |
setBackground (drawfunc) | Sets the background drawing function. |
setForeground (drawfunc) | Sets the foreground drawing function. |
setMiddle (drawfunc) | Sets the middle drawing function. |
setUpdateFunc (updatefunc) | Sets a custom update function. |
isDone () | Checks to see if the VN is done running or not. |
run () | Runs the visual novel environment. |
clear () | Clears the fundamental running variables. |
reset () | Fully resets the VN environment to default values. |
Tables
Character | A visual novel character. |
Functions
- setColour (col[, alpha=1])
-
Sets the current drawing colour of the VN.
Parameters:
- col tab Colour table consisting of 3 or 4 number values.
- alpha number Additional alpha to multiply by. (default 1)
- draw ()
- Drawing function for the VN. Has to be called each loop in "love.draw".
- update (dt)
-
Main updating function. Has to be called each loop in "love.update"
Parameters:
- dt number Update tick in seconds.
- resize (_w, _h)
-
Handles resizing of the windows.
Parameters:
- _w number New width.
- _h number New height.
- keypressed (key, isrepeat)
-
Key press handler.
Parameters:
- key string Name of the key pressed.
- isrepeat boolean Whether or not the string is repeating.
- mousemoved (mx, my, dx, dy)
-
Mouse move handler.
Parameters:
- mx
- my
- dx
- dy
- mousepressed (mx, my, button)
-
Mouse press handler.
Parameters:
- mx number X position of the click.
- my number Y position of the click.
- button number Button that was pressed.
- mousereleased (mx, my, button)
-
Mouse released handler.
Parameters:
- mx number X position of the click.
- my number Y position of the click.
- button number Button that was pressed.
- wheelmoved (dx, dy)
-
Mouse wheel handler.
Parameters:
- dx
- dy
- textinput (str)
-
Text input handler.
Parameters:
- str
- na (what, noclear, nowait)
-
Makes the narrator say something.
Parameters:
- what string What is being said.
- noclear bool Whether or not to clear the text buffer.
- nowait bool Whether or not to wait for player input when said.
- vn.Character:say (what, noclear, nowait)
-
Makes a character say something.
Parameters:
- what string What is being said.
- noclear bool Whether or not to clear the text buffer.
- nowait bool Whether or not to wait for player input when said.
- vn.Character.new (who, params)
-
Creates a new character without adding it to the VN.
Note The character can be added with vn.newCharacter.
Parameters:
- who string Name of the character to add.
- params tab Parameter table.
Returns:
-
Character
New character.
- vn.Character:rename (newname)
-
Renames a character on the fly.
Parameters:
- newname string New name to give the character.
- newCharacter (who, params)
-
Creates a new character.
Parameters:
- who string Name (or previously created character) to add.
- params tab Parameter table.
Returns:
-
Character
New character.
- appear (c[, name="fade"], seconds[, transition="linear"])
-
Makes a character appear in the VN.
Parameters:
- c Character or table Character or table of Characters to make appear.
- name string Name of the transition effect to use (see vn.transition) (default "fade")
- seconds number Seconds to do the transition.
- transition string Name of the CSS transition to use. (default "linear")
See also:
- disappear (c[, name="fade"], seconds[, transition="linear"])
-
Makes a character disappear in the VN.
The way it works is that the transition is played backwards, so if you want the character to slide left, use "slideright"!
Parameters:
- c Character Character to make disappear.
- name string Name of the transition effect to use (see vn.transition) (default "fade")
- seconds number Seconds to do the transition.
- transition string Name of the CSS transition to use. (default "linear")
See also:
Usage:
vn.disappear( c, "fade", 3 )
- move (c[, pos="center"])
-
Moves a character to another position.
Parameters:
- c Character Character to move.
- pos string or number Position to move to. Can be either a [0,1] value, "center", "left", "right", "farleft", or "farright". (default "center")
See also:
- scene ()
- Starts a new scene.
- say (who, what[, noclear=false[, nowait=false]])
-
Has a character say something.
Note "You" and "Narrator" are special meta-characters.
Parameters:
- menu (items[, handler=vn.jump])
-
Opens a menu the player can select from.
Parameters:
- items table Table of items to select from, they should be of the form "{text, label}" where "text" is what is displayed and "label" is what is passed to the handler.
- handler function Function to handle what happens when an item is selecetdd. Defaults to vn.jump. (default vn.jump)
- label (label)
-
Inserts a label. This does nothing but serve as a reference for vn.jump
Parameters:
- label string Name of the label to insert.
See also:
- jump (label)
-
Inserts a jump. This skips to a certain label.
Parameters:
- label string Name of the label to jump to.
See also:
- music (filename, params, dontstop)
-
Plays music. This will stop all other playing music unless dontstop is set to true.
This gets automatically reset when the VN finishes.
Parameters:
- filename string or nil Name of the music to play. If nil, it tries to restore the music again.
- params tab Same as lmusic.play()
- dontstop boolean Don't stop other music.
See also:
- musicStop (filename)
-
Stops certain playing music.
Parameters:
- filename string or nil Name of the music to stop. If nil, it tries to stop all playing music.
- musicPitch (data, p)
-
Sets the pitch for playing music.
Parameters:
- musicVolume (data, p)
-
Sets the volume for playing music.
Parameters:
- done (...)
-
Finishes the VN.
Parameters:
- ... Uses the parameters as vn.transition.
See also:
- animation (seconds, func, drawfunc, transition, initfunc, drawoverride)
-
Allows doing arbitrary animations.
Parameters:
- seconds number Seconds to perform the animation
- func func Function to call when progress is being done.
- drawfunc func Function to call when drawing.
- transition string or table A CSS transition to use. Can be one of "ease", "ease-in", "ease-out", "ease-in-out", "linear", or a table defining the bezier curve parameters.
- initfunc func Function run once at the beginning.
- drawoverride func Function that overrides the drawing function for the VN.
- transition ([name="fade"[, seconds[, transition="linear"]]])
-
Creates a transition state.
Parameters:
- name string Name of the transition to use. (default "fade")
- seconds number Seconds for the transition to last. The default value depends on the type of transition. (optional)
- transition string The name of the CSS transition to use. See vn.animation. (default "linear")
See also:
- func (func)
-
Runs a specified function and continues execution.
Parameters:
- func func Function to run.
- sfx (sfx[, params])
-
Plays a sound.
Parameters:
- sfx Audio Sound to play.
- params table Parameter values such as "effect" and "pitch". See audio package docs. (optional)
- sfxMoney (params)
-
Plays a money sound.
Parameters:
- params
- sfxVictory (params)
-
Plays a victory sound.
Parameters:
- params
- sfxBingo (params)
-
Plays a bingo sound.
Parameters:
- params
- sfxEerie (params)
-
Plays an eerie sound.
Parameters:
- params
- custom ()
- Custom states. Only use if you know what you are doing.
- setShader (shader)
-
Sets the shader to be used for post-processing the VN.
Parameters:
- shader Shader Shader to use for post-processing or nil to disable.
See also:
- setBackground (drawfunc)
-
Sets the background drawing function. Drawn behind the VN stuff.
Parameters:
- drawfunc func Function to call to draw the background or nil to disable.
- setForeground (drawfunc)
-
Sets the foreground drawing function. Drawn in front the VN stuff.
Parameters:
- drawfunc func Function to call to draw the foreground or nil to disable.
- setMiddle (drawfunc)
-
Sets the middle drawing function. Drawn in right in front of the normal "namebox".
Parameters:
- drawfunc func Function to call to draw the middle or nil to disable.
- setUpdateFunc (updatefunc)
-
Sets a custom update function. This gets run every frame.
Parameters:
- updatefunc func Update function to run every frame.
- isDone ()
-
Checks to see if the VN is done running or not.
Returns:
-
bool
true if it is done running, false otherwise
- run ()
-
Runs the visual novel environment.
Note You have to set up the states first. Note This function doesn't return until the VN is done running.
- clear ()
-
Clears the fundamental running variables. Run before starting a new VN instance.
Note Leaves customization to colours and positions untouched.
- reset ()
-
Fully resets the VN environment to default values.
Note This automatically does vn.clear() too.