Naev

Module bkg

Lua bindings to interact with the background.

An example would be:

 
`

Functions

clear () Clears any backgrounds that may currently be displaying.
image (image, x, y[, move=0[, scale=1[, angle=0[, col=nil[, foreground=false]]]]]) Adds a background image.


Functions

clear ()
Clears any backgrounds that may currently be displaying.
image (image, x, y[, move=0[, scale=1[, angle=0[, col=nil[, foreground=false]]]]])
Adds a background image.

If the colour parameter is a boolean it's treated as the foreground parameter instead.

Parameters:

  • image Tex Image to use.
  • x number X position.
  • y number Y position.
  • move number Fraction of a pixel to move when the player moves one pixel. A value of 0 indicates static and centered. (default 0)
  • scale number How much to scale the image. (default 1)
  • angle Rotation , in radians. (default 0)
  • col Colour Colour to tint image. (default nil)
  • foreground boolean Whether or not it should be rendered above the space dust. (default false)

Returns:

    number ID of the background.

Usage:

  • bkg.image( img, 0, 0, 0.1, 1. ) -- Adds the image without scaling that
     moves at 0.1 the player speed
    
  • bkg.image( img, 0, 0, 0.1, 1., true ) -- Now on the foreground
    
  • bkg.image( img, 0, 0, 0.1, 1., col.new(1,0,0) ) -- Now with colour
    
  • bkg.image( img, 0, 0, 0.1, 1., col.new(1,0,0), true ) -- Now with
    colour and on the foreground
    
generated by LDoc 1.5.0 Last updated 2024-11-21 07:14:26