Naev

Module shader

Lua bindings to interact with shaders.

Functions

__gc (shader) Frees a shader.
__eq (f1, f2) Compares two shaders to see if they are the same.
new (vertex, fragment) Creates a new shader.
send (shader, name) Allows setting values of uniforms for a shader.
send (shader, name) Allows setting values of uniforms for a shader, while ignoring unknown (or unused) uniforms.
hasUniform (shader, name) Checks to see if a shader has a uniform.
addPPShader (shader[, layer="final"[, priority=0]]) Sets a shader as a post-processing shader.
rmPPShader (shader) Removes a shader as a post-processing shader.


Functions

__gc (shader)
Frees a shader.

Parameters:

  • shader Shader Shader to free.
__eq (f1, f2)
Compares two shaders to see if they are the same.

Parameters:

  • f1 Shader Shader 1 to compare.
  • f2 Shader Shader 2 to compare.

Returns:

    boolean true if both shaders are the same.
new (vertex, fragment)
Creates a new shader.

Parameters:

  • vertex string Script containing the vertex shader.
  • fragment string String containing the fragment shader.

Returns:

    Shader A newly created shader.
send (shader, name)
Allows setting values of uniforms for a shader. Errors out if the uniform is unknown or unused (as in optimized out by the compiler).

Parameters:

  • shader Shader Shader to send uniform to.
  • name string Name of the uniform.
send (shader, name)
Allows setting values of uniforms for a shader, while ignoring unknown (or unused) uniforms.

Parameters:

  • shader Shader Shader to send uniform to.
  • name string Name of the uniform.
hasUniform (shader, name)
Checks to see if a shader has a uniform.

Parameters:

  • shader Shader Shader to send uniform to.
  • name string Name of the uniform to check.

Returns:

    boolean true if the shader has the uniform.
addPPShader (shader[, layer="final"[, priority=0]])
Sets a shader as a post-processing shader.

Parameters:

  • shader Shader Shader to set as a post-processing shader.
  • layer string Layer to add the shader to. (default "final")
  • priority number Priority of the shader to set. Higher values mean it is run later. (default 0)

Returns:

    boolean true on success.
rmPPShader (shader)
Removes a shader as a post-processing shader.

Parameters:

  • shader Shader Shader to disable as post-processing shader.

Returns:

    boolean True on success.
generated by LDoc 1.5.0 Last updated 2024-11-21 07:14:26