Naev Development Blarg (Page 7)
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Naev 0.9.2
BY NAEV DEVTEAM, ON JANUARY 20TH, 2022
The Naev DevTeam is satisfied to announce the release of Naev version 0.9.2. This release addresses minor issues and bugs from the 0.9.1 release and does not add any new content. It is highly recommended to update from 0.9.1 as soon as possible.
Although it has been heavily tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join our Discord or Matrix (chat rooms).
You can get the latest version from any of the following sources:
Changes since 0.9.1
- Fix reward messages in the Particle Physics campaign
- Can no longer steal a certain Soromid ship
- Enhanced the logic for deciding whether it’s safe to save the game after landing
- Fix mission bugs: “Assault on Unicorn”, “Emergency of Immediate Inspiration”, “The Search for Cynthia”
- Fix zombie autonav toward deselected targets
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Naev 0.9.1
BY NAEV DEVTEAM, ON JANUARY 2ND, 2022
The Naev DevTeam is proud to announce the release of Naev version 0.9.1. This release addresses minor issues and bugs from the 0.9.0 release and does not add any new content. It is highly recommended to update from 0.9.0 as soon as possible
Although it has been heavily tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from any of the following sources:
Changes since 0.9.0
- Minor countermeasures for long player ship names
- Fix mission breakage in “Minerva Pirates 4”, “Runaway Search”, “Particle Physics 3”, “Shadow Vigil”, “Baron Prince”, and “Dvaered Ballet”
- Fix exploit in “Travelling Merchant” event (mission prize for sale that shouldn’t have been)
- Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
- Fix some text labels that couldn’t be translated from English
- Fix equipment slot information displaying over filter widget
- Fix phantom acceleration after an auto-board and undock sequence
- Darkened nebulas and lowered default background darkness
- Improved upstream metainfo for packagers
- Can no longer steal a certain Za’lek ship
- Fix crash under certain conditions when using the console
- Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no “meson compile”, only “ninja”)
- Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
- VN music uses logarithmic scale like internal music
- Fixed some offset issues with the slim GUI
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Naev 0.9.0 is now available on FlatHub!
BY NAEV DEVTEAM, ON DECEMBER 24TH, 2021
With the holidays right around the corner here’s an early (or late) gift from the Naev DevTeam to those who prefer using Flatpak as their mode of installing packages! We hope you enjoy playing!
Most notable changes are:
- Electronic warfare revamp with stealth and illegal cargo and outfits
- Systems have patrol routes for dominating factions
- Visual novel system for new missions with support for mini-games
- Complete rebalance and overhaul of most outfits that can have complex behaviours now
- Rehauled backgrounds, new trails, and other graphical improvements
- Lots of new content including 40 new missions
Please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from FlatHub:
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Naev 0.9.0
BY NAEV DEVTEAM, ON DECEMBER 23RD, 2021
With global pandemic raging and chaos all around, the Naev DevTeam is proud to announce the release of version 0.9.0. This represents almost 9,000 commits from 0.8.2, and a major step forward for Naev. Graphics and mechanics have been greatly overhauled. We would like to thank all the contributors who have participated and helped in the making of this release.
Most notable changes are:
- Electronic warfare revamp with stealth and illegal cargo and outfits
- Systems have patrol routes for dominating factions
- Visual novel system for new missions with support for mini-games
- Complete rebalance and overhaul of most outfits that can have complex behaviours now
- Rehauled backgrounds, new trails, and other graphical improvements
- Lots of new content including 40 new missions
Although we have gone through 3 beta releases in this release cycle, please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from any of the following three sources:
Full Changelog
- New mechanics
- Added new utility outfits with complex effects
- Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
- Illegal cargo and ship-to-ship detection
- Pilots can now go into stealth mode
- Systems have “patrol routes” patrolled by the governing faction
- Electronic warfare parameters are simplified and visible
- Added escorts for hire
- Some simple minigames have been added
- Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
- Restricted systems where dominant faction will attack on sight
- Some bulk freighter-class ships added
- Systems can have different effects on all ships in them
- Fake transponder replaces fake id
- Visual improvements
- New fancy system rendering effects
- Ships and rockets now have engine trails
- Beam visuals have been made more flexible and pretty
- Jumping visuals improved
- Redid the shake visuals and added a small damage visual
- Most special effects implemented as shaders
- Most small visuals redone to be more visible and clean
- Similar presences are now merged in map
- Overhauled all the backgrounds
- Gameplay changes
- Pirates split into multiple clans and marauders
- Added discovery messages as you explore the universe
- Overhauled NPC AI
- Overhaul and rebalance of most outfits
- Wanted ships no longer aggro defense forces (bounties)
- Bribed pilots don’t become hostile again unless attacked
- Stress now decreases based on ship mass
- Merged the Independent and Civilian factions
- Game now tracks meta-data like ships destroyed and time played
- Trade lane routes made explicit
- More common and useful derelict ships
- Missiles have lock-on reduced and in-flight calibration added
- Tutorial redone with Ship AI that is also accessible from the info menu
- New ships including the Starbridge
- Tweaked outfit distribution
- Quality of Life
- Autonav supports landing and boarding
- Comm window reworked and you can bribe multiple pilots at once
- Possible to change or unequip ships with deployed fighters
- More fine-grained autonav reset control by setting enemy distance
- Added autoequip functionality
- Able to filter equipable outfits
- Minimal view mode for the map
- More visible map markers
- More in-game tutorial-ish explanations for new mechanics as you encounter them
- You can now favourite your ships to help with sorting
- Redid boarding window to be more intuitive and easier to loot what you want
- Paste support for input stuff
- Translation completion status is shown in the options
- Support for updating old saves
- In-depth proof-reading
- New outfit graphics
- New locations
- Added gambling resort “Minerva Station”
- Revamped and improved some existing locations
- Several new planets and systems
- 40 New missions
- Challenge adversaries in the Crimson Gauntlet
- Follow happenings on “Minerva Station”
- Invade the frontier with the Dvaered
- Ship enthusiast quiz
- Deliver fancy contraband all over the universe
- Raid trader convoys
- Rescue derelict crew
- Small early game tutorial-ish campaign
- Neutral campaign to transform the universe
- Help the Za’lek do particle physics
- Meow
- New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
- Engine Changes
- Added an optimizer to improve automatic outfitting choices
- A ton of new ship stat attributes have been added
- Support for Lua-based hooks in Outfits for complex behaviours
- Support for post-processing shaders
- Added rendering and update hooks in the Lua API
- Added image format support beyond PNG (notably WebP)
- Support for arbitrary ship display classes
- Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
- Meson is now the only build system, and development builds can integrate all assets/translations without being installed
- Fonts now use distance fields and much better in many cases
- Improved how Lua was being loaded
- Added library that supports lots of Love2D API in Naev
- Added Visual Novel library
- Added card games
- Added dynamic factions
- Added dynamic commodities
- Lua support for advanced sound effects
- Most markers and indicators use signed distance functions now
- Internally using linear colourspace
- Faction presence computed with base and bonus values
- Virtual assets have been redone and are more flexible than before
- Point value system for ships to help with presence and other things
- Support for shipstats at a system level
- Initial support for 3D models
- Proper support for line breaks in most languages
- Most objects (ships, planets, etc.) have tags that can be used from Lua
- Lots of optimization
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Naev 0.9.0-beta.3
BY UNCOMBEDCOCONUT, ON DECEMBER 12TH, 2021
As the bugs start to settle down, it is time for a third 0.9.0 beta release. This release fixes the issues listed below. As always, please report any issues on this tracker, and feel free to join our Discord chat (invite).
To get the new version you can:
- Opt-in to the
beta
channel via steam - Download the new version from here.
Changes since 0.9.0-beta.2
- Fixed warning about cargo rush deliveries when you don’t know the best route
- Fixed another crash related to pilot removal
- Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
- Fixed crash when techs are first patched to planets through unidiff
- Fixed potential spurious warnings about incomplete translations, even when running in English
- Fixed failure to resolve regional translations (like
pt_BT
orpt_PT
) from the locale - Fixed VN log text overlap issues
- Fixed commodities not being added through unidiff
- Fixed safe lane rendering alpha being wrong
- Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
- Fixed backgrounds accumulating when messing with options
- Fixed issues with board scripts getting deferred with respect to boarding script
- Fixed some instances of background text interfering with how foreground text was drawn
- Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
- Fixed minor Ship AI issues (rename at game start)
- Fixed autonav via the map during a landing sequence
- Fixed autonav giving away autofollowed pilots and unknown destination systems
- Improved speed and accuracy of autonav stopping
- Improved mission marker behavior (show planets more, always clean up at end of mission)
- Kicked Empire patrols out of the Arandon system
- Gave pirate ships dodgier outfits
- Proofread too many parts of the game to mention
- AI should only try to jump to systems with their faction presence
- Wrap OSD titles as necessary
- Don’t allow illegal characters in pilot name
- Be kinder to old video drivers
- More meow
- More music
- Opt-in to the