Naev Development Blarg (Page 4)
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Naev 0.10.6
BY NAEV DEVTEAM, ON JULY 7TH, 2023
The Naev DevTeam is proud to announce the release of Naev version 0.10.6. This releases fixes some minor memory leaks and some data inconsistencies. It is recommended to update to as soon as possible. We hope this is the last 0.10 release before 0.11.0.
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.5
- Fixed potential segfault with invalid semver strings
- Fixed sign error when buying artifacts in the Baron Prince mission (sorry)
- Fixed behaviour of naev.trigger with parameters
- Fixed Lua spfx volume changing with game speed
- Fixed memory leak in luaspfx trails
- Fixed missions doing things in systems they should not
- Fixed Adrenal Gland III’s time speed up effect
- Fixed Misi giving upgrades for free
- Fixed minor planet check in frontier war missions
- Fixed silent installs on windows
- Fixed typos
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Naev 0.10.5
BY NAEV DEVTEAM, ON APRIL 23RD, 2023
The Naev DevTeam is proud to announce the release of Naev version 0.10.5. This release fixes an important crash among other minor fixes. It is highly recommended to update to as soon as possible.
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.4
- Start counting effect stacks from 1 not 2
- Fixed launcher weapons using outfit mass instead of ammo mass
- Fixed some typos
- Fixed equipment of Lancelot in “Sharkman Is Back” mission
- Fixed clicking on jump points also selecting planets in some cases
- Fixed some events not claiming systems that could interfere with other missions
- Fixed some formatting in the alt text when hovering over outfits in the equipment window
- Changed music.stop() API to stop music from continuing by default
- Fixed potential memory issues on some platforms
- Fixed crash when changing to Japanese language on Windows using Japanese locale
nelly02
: Nelly now stops recommending stuff that only does a little disableshadowvigil
: Fixed mission not spawning escortsflf_patrol
: Missions should no longer be able to have ridiculously low credit rewardshypergate_construction
: should actually claim the systemec06
: refuel tanker should provide as much fuel as possibletaiomi
: fixed claim check for last missiontaiomi09
: fixed smugglers becoming hostile in some cases
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Universe Revisited
BY NAEV DEVTEAM, ON FEBRUARY 12TH, 2023
This post is about development on Naev 0.11.0.
Since 0.10.0 was released, those of you on nightly builds have probably noticed that not much has been going on. Truth is, development has been going on in a parallel
newmap
branch that just got merged into main, and will appear in the next nightly. Why the parallel development? Although Naev has seen many changes during it’s development, the fundamental layout of the universe has remained largely unchanged. However, this was sort of unmaintainable due to inconsistencies with the lore of the Naev universe, and, after the release of 0.10.0, we thought it was a good idea to revisit and rethink about how the universe itself is laid out to make it more consistent.What does this mean? Although an effort has been taken to try to keep most of the underlying topology, that is, what systems are connected to what systems, there were limits to what we could conserve and the result is that lots of things have been changed. This is particularly pronounced near around the Nebula with many new systems and interesting space objects being added. There are also many new secrets you can find that can be quite useful to your player character, we leave it up to you to find them.
You can try the development version if you are brave (please back up your saves first!) by getting the images available from both github and steam via the opt-in beta.
If you try it and find any issues, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
Some other new changes brought with the merge:
- 4 new missions
- Space dust is properly antialiased
- Planet properties affect quantity of missions available
- Changed the visuals for some of the nebulas
- Show enemy/ally factions in the faction standing info window
- Can sometimes find POI events with a pulse scanner equipped when entering systems
- Minor speed ups to patrol lane computations
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Naev 0.10.4
BY NAEV DEVTEAM, ON FEBRUARY 4TH, 2023
The Naev DevTeam is proud to announce the release of Naev version 0.10.4. This release fixes an important crash among other minor fixes. It is highly recommended to update to as soon as possible.
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.3
- Fixed crashes related to multiple effects being active at once
- Fixed multiple mission_done hooks not passing parameter correctly
- Fixed plugin strings not being initialized with mismatched saves
ec06
: made the final battle work much better
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Naev 0.10.3
BY NAEV DEVTEAM, ON JANUARY 17TH, 2023
The Naev DevTeam is proud to announce the release of Naev version 0.10.3. This release fixes several important crashes among other minor fixes. It is highly recommended to update to as soon as possible.
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.2
- Fixed crash when using fits currently selected ship outfit filter
- Fixed escorts always being set to aggressive when loading a save
- Fixed Dvaered standing cap increase being lost after loading game
- Made space dust a bit less bright when it starts turning into lines
derelict_rescue
: play money sound instead of victory sound on completion- Rehab: fixed crash when aborting rehabilitation missions
- Foundation Station, Efferey: fixed not using pirate landing script