Naev Development Blarg (Page 11)
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Naev 0.8.0-beta1
BY BOBBENS, ON JUNE 11TH, 2020
With 3 years since the last release we are happy to announce the first (and likely last with no hiccups) of version 0.8.0. This version contains a ton of fixes and new contents, including major gameplay mechanic changes. We don’t anticipate too many issues with this beta, but if you try it and find any issues, please report them at the issue tracker. Discussion about the game can also be had on IRC (#naev on irc.freenode.net) or Discord (discord invite).
Download the new version from here.
The changelog is as follows:
- Gameplay
- Simple economy model implemented
- Made missiles and fighter bays reload while in space
- Modified the balancing of missiles
- Added asteroids and mining
- Improved player GUI
- Brushed GUI is now the default
- Improved and fixed escort system
- Made Pirates and FLF spawn in a fairer way
- Made time pass at different rates for different ships (“Time Dilation”)
- Made piracy missions available from any Independent or black market planet
- Substantially increased pay for unique missions (10x in most cases)
- Made references to the player gender-neutral
- Made combat music vary from faction to faction
- Made it so AI ships spawn with cargo
- Added the ability to buy “fake IDs” from pirate strongholds
- Made jammers into activated outfits that increase cloaking
- Added Soromid organic ships that level up organs
- New and/or improved missions
- Completed the FLF campaign
- Fixed up the Collective campaign
- Improved the Shark (Nexus Shipyards) campaign
- Improved the Dvaered anti-FLF campaign
- Added and improved piracy missions
- New minor Soromid campaign, “Coming Out”
- New tutorial mission at the start of a new game
- Various newly added and improved generic missions
- Engine
- Added shaders to speed up and improve graphics
- Added support for non-ascii direct character input
- Added support for map decorators
- Removed support for Lua 5.0
- Removed support for SDL 1, only SDL 2 is supported
- Added support for translating
- Made the OSD compact itself to avoid showing redundant information
- Made Autonav able to follow ships
- Consolidated the effects of cloaking and jammers under cloaking
- Added workaround for ALSOFT buggy version that crashes
- Added a polygon-based collision algorithm
- Gameplay
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Hello World!
BY BOBBENS, ON JANUARY 1ST, 2020
After a longer than expected hiatus, the Naev website is back! It has been completely redone and is also hosted on github.
While development has slowed down, it has not completely stalled. Besides many different bug fixes and code tweaks, some new missions have been added.
Furthermore, although the IRC channel (#naev on irc.freenode.net) still exists, we have also created a discord for the Naev project. You can join it with this discord invite.
Hopefully 2020 will bring more developments in the Naev project. Happy new year to all!
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Naev is on steam!
BY BOBBENS, ON JULY 17TH, 2017
After a long road, Naev 0.7.0 is now available on steam! At the current time Windows and Linux (64 bits) are supported.
We note that Naev will still remain an open source project, and no steam-specific changes have been done, i.e., Naev on steam is the same as on github. Finally, Naev will remain free on the steam store and updated with releases.
Steam page: https://store.steampowered.com/app/598530/Naev/
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Naev 0.7.0 Release
BY BOBBENS, ON JULY 8TH, 2017
We are proud to release Naev 0.7.0, which will also be the first release included on Steam (thanks again for the Greenlight and sorry for the delay!). This version includes new missions and a swathe of improvements and fixes overall and contains patches from 25 different contributors.
At the current time, we are not providing Mac OS binaries, but when someone gets around to that will we include those too.
Download: https://github.com/naev/naev/releases/tag/v0.7.0
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.6.1:
- New missions
- Initial asteroids support
- Initial fleet formation support
- Fixed screen scaling
- Mission fixes
- Lua backend unified
- Lua console tab completion
- Generalized claim system
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Naev 0.6.1 Release
BY BOBBENS, ON NOVEMBER 15TH, 2015
It’s been a while, but we’re proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to update to 0.6.1.
This release would have not been possible without the help of both onpon4, nenau, and Ian D. Scott who have been very active of late. We would like to once again thank all contributors for making this release possible.
Download: https://github.com/naev/naev/releases/tag/v0.6.1
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.6.0:
- Improved AI (nenau)
- New Missions (onpon4, nenau)
- Changed how action loss is handled (onpon4)
- Lua AI rewrite (Ian D. Scott)
- Misc fixes and improvements.