Naev Development Blarg (Page 5)
-
Naev 0.10.2
BY NAEV DEVTEAM, ON JANUARY 12TH, 2023
Happy New Year! The Naev DevTeam is proud to announce the release of Naev version 0.10.2. This release fixes several important crashes among other minor fixes. It is highly recommended to update to as soon as possible.
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.1
- Fixed escorts sometimes not following their leader and landing
- Fixed autonav always wanting to go to the edge of jump points
- Fixed crash when causing multiple dialogues to run in the background
- Fixed outfit lua being called before initialization
- Fixed not giving the AI a name when updating a save breaking the updater script
- Fixed deleting last snapshot of a save switching to another pilot’s saves
- Fixed saves and snapshots not displaying correct name with version mismatch
- Fixed crash when deleting Lua-side fonts, should fix crash with POI
- Fixed swapping ships with mission cargo sharing name with other cargo can lead to wrong cargo getting duplicated
- Fixed original music at Research Post Sigma-13
- Fixed music stopping after playing once in new games
- Change music API to make it explicit you can temporarily disable the music engine
- Set windows compatibility mode to Windows 7 when cross-compiling
- legacy gui: fixed line artefacts near fuel / energy bars
- pulse_scanner: fix potential error on init
- patrol: don’t have an invisible time limit to reach the system anymore
- taiomi: fixed some claims
- zbh03: landing when hostiles spawned will fail the mission
- bounties: mention there is a time limit to reach the system, not made explicit though
- zpp01, zbh01: bumped chance to 30%
- poi_intro: can’t board nelly again
-
Naev 0.10.1
BY NAEV DEVTEAM, ON DECEMBER 29TH, 2022
The Naev DevTeam is proud to announce the release of Naev version 0.10.1. This release addresses minor issues and bugs from the 0.10.0 release and does not add any new content. It is highly recommended to update from 0.10.0 as soon as possible
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.0
- Fixed many stations not marked as stations
- FLF combatants only appear on FLF spobs
- Fixed cases where the player could be forced to take off when not spaceworthy
- Show engine volume option same as other volume options
- Use nearest neighbour interpolation for small resolution vn images
- Fix engine sound being played at high time compression values
- Try to fix issue where music stops playing
- Statically link libenet on steam versions
- diy-nerds: fixed reward and description not matching
- deliverlove: fixed credit exploit
- reynir: don’t add 0 tonnes of hotdogs
-
Naev 0.10.0
BY NAEV DEVTEAM, ON DECEMBER 23RD, 2022
For what has become a new winter holiday tradition, the Naev DevTeam is proud to announce the release of version 0.10.0. This release contains many incredible new features, significantly improved and expanded old features, and tons of new content including multiple long campaigns. The 0.10.0 implements many of the major wanted features for Naev and will likely allow the next releases to focus much more on polish, filling out the existing universe, and more exciting new content. We would like to thank all the contributors who have participated and helped in the making of this release.
Most notable changes:
- Plugin system implemented
- Player fleets
- Hypergates
- Asteroids completely reworked
- More space anomalies
- True bioships
- Tons of new content
Although we have gone through 2 beta releases in this release cycle, please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from any of the following sources:
Full Changelog
- New Mechanics
- Support for setting ships as escorts and thus player fleets
- Hypergates that allow for long distance travel
- Asteroid rework
- Asteroids no longer randomly explode
- Asteroid scanning is no longer binary, but distance-based
- New mini-game based mining
- More diversity in types with different rarity
- Support for restrictions for outfits and ships, such as minimum faction standing
- Significantly improved how faction reputation caps are handled
- Pilots can have intrinsic outfits
- Bioships go rawr (new skill system)
- Weapons and outfits can cause effects on ships
- More complex space objects (spob)
- Support for different difficulty settings
- New exploration mechanic with points of interest
- Unique ships to be found throughout the universe (pers)
- Manual aiming mode for weapon sets
- Gameplay Changes
- Weapon types are more differentiated
- Removed nearly redundant launchers
- Nerfed beams
- Factional ships are more widely sold
- Schroedinger uses less fuel instead of getting a large bonus
- Plasma has a burning effect
- Changed spawning and behaviour of pirates to be less dangerous in populated systems
- Fighters only attack enemies visible by their carrier
- AI is better at choosing targets
- More dump targets for waste dump mission and tweaked rewards
- Removed escorts for hire in lieu of player fleets
- Pirates should avoid attacking near safeish areas
- Made slim the default GUI instead of brushed
- New Content
- Added a gigantic black hole
- Added new space anomalies such as plasma storms
- Lots of new asteroid types and commodities
- More interesting places to visit and explore
- More engine sounds
- 45 New missions
- More terraforming
- Continuation of the Za’lek story
- Help the Dvaered do some tasks
- Tutorial for new mechanics
- Secret system!
- 14 New ships
- Certain secret faction completely revamped
- New spob graphics
- Lots of new outfits and reworked old outfits
- Use energy to avoid death
- Create scanning pulses
- Blinking has animations
- Advanced mining techniques
- Space mines
- News revamped to be more flexible and relate more with current events
- NPCs revamped to be more flexible with many new messages
- New commodities that are only available from mining
- Fancy racing mini-game that replaces old race missions
- Quality of Life
- Support for save snapshots for each pilot
- Can ask pilots to refuel you more than 100 units at a time
- Engine sound volume is configurable
- Revamped the star map to be large and more useful
- Can add notes to the star map
- Autoscroll is now an option in the VN
- Spob communication window has been redone
- Limit sound output volume when lots of sounds are playing jointly
- Redid the music engine to be less prone to play combat music
- Hide radar when overlay is open (with option to revert to old behaviour)
- Duplicate effects get collapsed into stacks in the GUI
- Allowing exiting and reloading while love framework is open (VN, etc.)
- Autonav is more flexible with positioning on jump points
- Can customize jump flash brightness
- Player will not be scanned immediately on jumping in or taking off
- Show health bars near pilots in combat (can be disabled in options)
- Escort AI is customizable
- Ship AI reminds player about things when they haven’t played in a while
- Improved mission computer display details for many missions
- Engine sounds smoothly transition on/off
- Engine changes
- Work has begun on a development manual
- Plugin support with explicit support for total conversions
- All monolithic files have been split up
- Simplified terminology with spob (space objects) replacing planet/asset
- Support for tags in missions
- Player ships can store their own variables now
- Weapon outfits support some Lua scripting
- Ammunition/fighters merged into launchers/fighter bays
- Support for “shotgun”-type weapons
- Backgrounds no longer use an orthographic projection
- Minor transitions added to the toolkit
- Asteroids redone to be more flexible and easy to add using groups
- Asteroid field support in the editor
- Allow for soft claims instead of only hard claims
- Unified the event and mission headers
- Implemented per-pilot variables
- Lua scripting for spob
- AI can use special outfits
- Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
- Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
- Can animate loading screen
- Lowered error in physics approximation (shouldn’t be noticeable though)
- Bug Fixes
- Too many to list, but we’ll try
- Fixed pilots not getting equipped at all in some cases
- Fixed looting cargo when boarding giving less than expected
- Fixed all asteroid graphics being used as debris
- Fixed some hooks not properly passing arguments
- Block certain inputs during cinematics
- Fixed disabling saving and forcing the pilot to take off not working as expected
- Fixed sounds getting stopped in many cases due to garbage collection
- Made outfit descriptions fit in the landing window for all outfits
- Many typo fixes
-
Naev 0.10.0-beta.2
BY BOBBENS, ON DECEMBER 8TH, 2022
During playtesting 0.10.0-beta.1, we’ve found and fixed a critical bug, with some other more minor ones also being addressed. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!
You can get the new version from any of the sources below:
Changes since 0.10.0-beta.1
- Pirates should avoid attacking near safeish areas
- Fixed crash on load when player has more than one ship.
- Fixed player.setSpeed() not resetting speed as intended
- Fixed pilot.comm not showing messages
- Fixed typo/grammar in sightseeing and dvaered census introductory mission
- Don’t display health bars with no player alive
- Autonav doesn’t go only to the center of spobs
- Mention escort AI settings when buying a fighter bay tutorial plays
-
Naev 0.10.0-beta.1
BY BOBBENS, ON DECEMBER 1ST, 2022
So it’s that time of year again. Although a lot of new features, content, and mechanics have been added, there has also been significant effort in modernizing and rewriting large parts of legacy code in an effort to improve performance overall. As with all major releases, so much has changed that it is nearly impossible for the release to be bug free and for this purpose we wish to start doing a series of betas for public testing of the upcoming 0.10.0 release.
If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out here!
You can get the new version from any of the sources below:
Full Changelog
- New Mechanics
- Support for setting ships as escorts and thus player fleets
- Hypergates that allow for long distance travel
- Asteroid rework
- Asteroids no longer randomly explode
- Asteroid scanning is no longer binary, but distance-based
- New mini-game based mining
- More diversity in types with different rarity
- Support for restrictions for outfits and ships, such as minimum faction standing
- Significantly improved how faction reputation caps are handled
- Pilots can have intrinsic outfits
- Bioships go rawr (new skill system)
- Weapons and outfits can cause effects on ships
- More complex space objects (spob)
- Support for different difficulty settings
- New exploration mechanic with points of interest
- Unique ships to be found throughout the universe (pers)
- Manual aiming mode for weapon sets
- Gameplay Changes
- Weapon types are more differentiated
- Removed nearly redundant launchers
- Nerfed beams
- Factional ships are more widely sold
- Schroedinger uses less fuel instead of getting a large bonus
- Plasma has a burning effect
- Changed spawning and behaviour of pirates to be less dangerous in populated systems
- Fighters only attack enemies visible by their carrier
- AI is better at choosing targets
- More dump targets for waste dump mission and tweaked rewards
- Removed escorts for hire in lieu of player fleets
- New Content
- Added a gigantic black hole
- Added new space anomalies such as plasma storms
- Lots of new asteroid types and commodities
- More interesting places to visit and explore
- More engine sounds
- 45 New missions
- More terraforming
- Continuation of the Za’lek story
- Help the Dvaered do some tasks
- Tutorial for new mechanics
- Secret system!
- 14 New ships
- Certain secret faction completely revamped
- New spob graphics
- Lots of new outfits and reworked old outfits
- Use energy to avoid death
- Create scanning pulses
- Blinking has animations
- Advanced mining techniques
- Space mines
- News revamped to be more flexible and relate more with current events
- NPCs revamped to be more flexible with many new messages
- New commodities that are only available from mining
- Fancy racing mini-game that replaces old race missions
- Quality of Life
- Support for save snapshots for each pilot
- Can ask pilots to refuel you more than 100 units at a time
- Engine sound volume is configurable
- Revamped the star map to be large and more useful
- Can add notes to the star map
- Autoscroll is now an option in the VN
- Spob communication window has been redone
- Limit sound output volume when lots of sounds are playing jointly
- Redid the music engine to be less prone to play combat music
- Hide radar when overlay is open (with option to revert to old behaviour)
- Duplicate effects get collapsed into stacks in the GUI
- Allowing exiting and reloading while love framework is open (VN, etc.)
- Autonav is more flexible with positioning on jump points
- Can customize jump flash brightness
- Player will not be scanned immediately on jumping in or taking off
- Show health bars near pilots in combat (can be disabled in options)
- Escort AI is customizable
- Ship AI reminds player about things when they haven’t played in a while
- Engine changes
- Work has begun on a development manual
- Plugin support with explicit support for total conversions
- All monolithic files have been split up
- Simplified terminology with spob (space objects) replacing planet/asset
- Support for tags in missions
- Player ships can store their own variables now
- Weapon outfits support some Lua scripting
- Ammunition/fighters merged into launchers/fighter bays
- Support for “shotgun”-type weapons
- Backgrounds no longer use an orthographic projection
- Minor transitions added to the toolkit
- Asteroids redone to be more flexible and easy to add using groups
- Asteroid field support in the editor
- Allow for soft claims instead of only hard claims
- Unified the event and mission headers
- Implemented per-pilot variables
- Lua scripting for spob
- AI can use special outfits
- Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
- Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
- Can animate loading screen
- Bug Fixes
- Too many to list, but we’ll try
- Fixed pilots not getting equipped at all in some cases
- Fixed looting cargo when boarding giving less than expected
- Fixed all asteroid graphics being used as debris
- Fixed some hooks not properly passing arguments
- Block certain inputs during cinematics
- Fixed disabling saving and forcing the pilot to take off not working as expected
- Fixed sounds getting stopped in many cases due to garbage collection
- Many typo fixes
- New Mechanics