Naev Development Blarg (Page 12)
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Naev 0.7.0 Release
BY BOBBENS, ON JULY 8TH, 2017
We are proud to release Naev 0.7.0, which will also be the first release included on Steam (thanks again for the Greenlight and sorry for the delay!). This version includes new missions and a swathe of improvements and fixes overall and contains patches from 25 different contributors.
At the current time, we are not providing Mac OS binaries, but when someone gets around to that will we include those too.
Download: https://github.com/naev/naev/releases/tag/v0.7.0
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.6.1:
- New missions
- Initial asteroids support
- Initial fleet formation support
- Fixed screen scaling
- Mission fixes
- Lua backend unified
- Lua console tab completion
- Generalized claim system
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Naev 0.6.1 Release
BY BOBBENS, ON NOVEMBER 15TH, 2015
It’s been a while, but we’re proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to update to 0.6.1.
This release would have not been possible without the help of both onpon4, nenau, and Ian D. Scott who have been very active of late. We would like to once again thank all contributors for making this release possible.
Download: https://github.com/naev/naev/releases/tag/v0.6.1
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.6.0:
- Improved AI (nenau)
- New Missions (onpon4, nenau)
- Changed how action loss is handled (onpon4)
- Lua AI rewrite (Ian D. Scott)
- Misc fixes and improvements.
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Naev 0.6.0 Release
BY DEIZ, ON MARCH 17TH, 2015
The Naev development team is proud to announce the release of Naev 0.6.0, our first stable release in nearly three years.
This release features over 1600 commits from some 38 contributors, as well as small fixes from many more. Its main features are the core slots system, which allows ships to be more heavily customized, as well as full SDL2 support, which greatly improves Naev’s fullscreen behaviour among other things.
Download: https://sourceforge.net/projects/naev/files/naev-0.6.0/
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.5.3:
Features:
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Core slots system.
- Ships must have a core system, engine, and hull equipped to take off
- Ships’ attributes are mostly defined by their cores
- Total of 95 core outfits
- Naev’s data is now stored in a zip file, making contributing easier than ever.
- Greatly improved SDL2 support (now default)
- Support for window resizing and toggling fullscreen without restarting
- Drag-and-drop ndata loading when ndata can’t be found
- Fake fullscreen is used by default to avoid turning off other monitors
- Fullscreen toggling via keybind (F11 by default)
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Autonav improvements
- Autonav resets time accel instead of aborting (onpon4)
- Improved autonav behaviour when pushed off of jump points
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
- Ships only need to be spaceworthy when taking off (Avihay)
- Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
- Local system maps can be bought from the landing screen
Content:
- Greatly expanded galaxy
- New missions
- 3 new songs by Askyel and saturn6
- Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
- Cargo missions are longer-range (up to 6 jumps)
- Added hidden jumps, currently only discoverable via special maps
Technical:
- Error logs are now stored to help with issue reporting
- Windows:
%APPDATA\naev\logs\
- OS X:
~/Library/Application Support/naev/logs/
- Linux:
~/.local/share/naev/logs/
- Windows:
- Fixed save corruption issues on Windows
- Dynamic news support for missions and events BariumBlue
- See the news Lua API module for more information
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Core slots system.
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GitHub & Issue Tracker Changes
BY DEIZ, ON MARCH 14TH, 2015
We’ve been gradually migrating away from Google Code for a long time now — First we switched to Git and migrated our repositories to GitHub, then we moved the wiki to wiki.naev.org, and lastly downloads moved to SourceForge due to ndata’s size growing.
The only Google Code service we’ve been making use of these past few years has been the issue tracker, and with the recently-announced impending shutdown of Google Code, now seems as good a time as any to finish our migration.
We’ve also decided to shuffle our repositories around a bit to make Naev’s GitHub presence more cohesive. To that end, Naev’s main repository is now github.com/naev/naev instead of bobbens/naev. If you’re a contributor or have a fork of Naev, don’t worry — bobbens/naev remains as a redirect to naev/naev, so you don’t need to update your Git configuration.
Secondly, all issues have been migrated to github.com/naev/naev/issues, and that’s where new issues should be submitted. All issues and their comments have been preserved, but if you have an open bug and want to be notified when it’s updated, please subscribe to it on GitHub.
As we were only using Google Code for issue tracking and it was otherwise chock full of outdated information, we’ve shuttered the site and it now redirects to the blog.
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0.6.0-beta2 Release
BY DEIZ, ON MARCH 5TH, 2015
The Naev development team is proud to announce the release of Naev 0.6.0-beta2, which will hopefully be the final beta release before 0.6.0 stable. This release brings a few minor features, a slew of bugfixes, and improved SDL2 support.
The most notable features mostly relate to the SDL2 improvements: Naev’s resolution can now be changed on the fly, and it can be made fullscreen or windowed without restarting. It also uses “fake” fullscreen by default (as many modern games do) to avoid turning off other screens.
Download: https://sourceforge.net/projects/naev/files/naev-0.6.0/
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
This release’s highlights include:
- Greatly improved SDL2 support (now default)
- Support for window resizing and toggling fullscreen without restarting
- Drag-and-drop ndata loading when ndata can’t be found
- Fake fullscreen is used by default to avoid turning off other monitors
- Fullscreen toggling via keybind (F11 by default)
- Error logs are now stored to help with issue reporting
- Windows:
%APPDATA\naev\logs\
- OS X:
~/Library/Application Support/naev/logs/
- Linux:
~/.local/share/naev/logs/
- Windows:
- Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
- Local system maps can be bought from the landing screen
- Fixed save corruption issues on Windows
- Fixed emergency shield booster energy consumption
- Improved autonav behaviour when pushed off of jump points
- Various mission bug and typo fixes
- Cargo missions are longer-range (up to 6 jumps)
As this is a beta release, we’re hoping to iron out any remaining issues, particularly with missions and other scripted content. If you run into any issues while playing, please report bugs and issues at our issue tracker or drop by our IRC channel (RIP Freenode).
One small note regarding the change to SDL 2: A number of key names have changed, mostly on the numpad. Any controls with unrecognized keys will be reset to their defaults on first run.
Right now we have Windows, Mac OS X, and Linux binaries available, both 32-bit and 64-bit.
- Greatly improved SDL2 support (now default)