Naev Development Blarg (Page 11)
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Hello World!
BY BOBBENS, ON JANUARY 1ST, 2020
After a longer than expected hiatus, the Naev website is back! It has been completely redone and is also hosted on github.
While development has slowed down, it has not completely stalled. Besides many different bug fixes and code tweaks, some new missions have been added.
Furthermore, although the IRC channel (#naev on irc.freenode.net) still exists, we have also created a discord for the Naev project. You can join it with this discord invite.
Hopefully 2020 will bring more developments in the Naev project. Happy new year to all!
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Naev is on steam!
BY BOBBENS, ON JULY 17TH, 2017
After a long road, Naev 0.7.0 is now available on steam! At the current time Windows and Linux (64 bits) are supported.
We note that Naev will still remain an open source project, and no steam-specific changes have been done, i.e., Naev on steam is the same as on github. Finally, Naev will remain free on the steam store and updated with releases.
Steam page: https://store.steampowered.com/app/598530/Naev/
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Naev 0.7.0 Release
BY BOBBENS, ON JULY 8TH, 2017
We are proud to release Naev 0.7.0, which will also be the first release included on Steam (thanks again for the Greenlight and sorry for the delay!). This version includes new missions and a swathe of improvements and fixes overall and contains patches from 25 different contributors.
At the current time, we are not providing Mac OS binaries, but when someone gets around to that will we include those too.
Download: https://github.com/naev/naev/releases/tag/v0.7.0
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.6.1:
- New missions
- Initial asteroids support
- Initial fleet formation support
- Fixed screen scaling
- Mission fixes
- Lua backend unified
- Lua console tab completion
- Generalized claim system
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Naev 0.6.1 Release
BY BOBBENS, ON NOVEMBER 15TH, 2015
It’s been a while, but we’re proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to update to 0.6.1.
This release would have not been possible without the help of both onpon4, nenau, and Ian D. Scott who have been very active of late. We would like to once again thank all contributors for making this release possible.
Download: https://github.com/naev/naev/releases/tag/v0.6.1
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.6.0:
- Improved AI (nenau)
- New Misisons (onpon4, nenau)
- Changed how action loss is handled (onpon4)
- Lua AI rewrite (Ian D. Scott)
- Misc fixes and improvements.
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Naev 0.6.0 Release
BY DEIZ, ON MARCH 17TH, 2015
The Naev development team is proud to announce the release of Naev 0.6.0, our first stable release in nearly three years.
This release features over 1600 commits from some 38 contributors, as well as small fixes from many more. Its main features are the core slots system, which allows ships to be more heavily customized, as well as full SDL2 support, which greatly improves Naev’s fullscreen behaviour among other things.
Download: https://sourceforge.net/projects/naev/files/naev-0.6.0/
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
Changes since 0.5.3:
Features:
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Core slots system.
- Ships must have a core system, engine, and hull equipped to take off
- Ships’ attributes are mostly defined by their cores
- Total of 95 core outfits
- Naev’s data is now stored in a zip file, making contributing easier than ever.
- Greatly improved SDL2 support (now default)
- Support for window resizing and toggling fullscreen without restarting
- Drag-and-drop ndata loading when ndata can’t be found
- Fake fullscreen is used by default to avoid turning off other monitors
- Fullscreen toggling via keybind (F11 by default)
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Autonav improvements
- Autonav resets time accel instead of aborting (onpon4)
- Improved autonav behaviour when pushed off of jump points
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
- Ships only need to be spaceworthy when taking off (Avihay)
- Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
- Local system maps can be bought from the landing screen
Content:
- Greatly expanded galaxy
- New missions
- 3 new songs by Askyel and saturn6
- Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
- Cargo missions are longer-range (up to 6 jumps)
- Added hidden jumps, currently only discoverable via special maps
Technical:
- Error logs are now stored to help with issue reporting
- Windows:
%APPDATA\naev\logs\
- OS X:
~/Library/Application Support/naev/logs/
- Linux:
~/.local/share/naev/logs/
- Windows:
- Fixed save corruption issues on Windows
- Dynamic news support for missions and events BariumBlue
- See the news Lua API module for more information
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Core slots system.