Naev Development Blarg (Page 2)
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Naev 0.11.4
BY NAEV DEVTEAM, ON MARCH 9TH, 2024
This new version contains a diversity of fixes, including a crash when selling deployed ships, and some issues that still appeared on some platforms when using autonav. We are also glad to announce that this version includes two complete translations: Japanese and Spanish. Most of the outstanding issues have been resolved and we hope that this is the last release in the 0.11.x series.
If you are interested on helping the Naev project, you can get in contact with other players and developers from the contact page.
You can get the latest version from any of the following sources:
Full Changelog
- More guards against divides by zero in autonav
- Fixed warnings on certain OpenGL drivers
- Fixed toolkit not rerendering when right-clicking on tabbed windows
- Fixed Marius enclave description
- Tweaked Za’lek Diablo and Mephisto stats so that they are better suited to their respective roles
- Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct
- Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed
- Flicker drive no longer displays -10% signature range bonus twice when equipped
- Fixed crash when selling deployed ship
- Gave the Dvaered warlord event better criteria so they don’t attack the hypergate
shark/sh01_corvette
: have the pilot jump in from the same system as the playerminerva/kex03
: have mission claim the crimson gauntlet to prevent unwanted spawnsdvaered/gauntlet
: have mission claim the system if it can, but not fail if it can’ttrader/trader_escort
: player can only escort one group of traders at a timeneburesearch/neburesearch_01
: use the correct faction when complaining- Fixed some typos and revised writing
- Translation updates
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Naev 0.11.3
BY NAEV DEVTEAM, ON JANUARY 25TH, 2024
This new version hopefully fixes the bug that causes autonav to crash the game in specific conditions, fixes autonav breaking when loading old saves, and increases the yields of mining five-fold. Other minor bug fixes and translation updates are included in the update. Thanks to all those reported and involved in the fixing!
You can get the latest version from any of the following sources:
Full Changelog
- Don’t run discovery event when in cinematic mode
- Do a better job of updating old save autonav settings
- Added more checks so tutorial messages don’t appear in claimed systems
- Fixed blinking not breaking stealth
- Fixed auto-hail message colouring
- Only do updates with positive delta ticks
- Fixed cargo disappearing when buying a ship when over the cargo limit
- Don’t let the player trade ships when they have mission cargo
- Fixed not being able to turn off point defense weapons
- Fixed Za’lek drone bay being cheaper than the mini-bay
- Flicker drives can not be stacked and are mutually exclusive with other blink drives
- Decreased Nexus Drill Lance mining malus from -80% to -15%
- Increased all mining yields by roughly 5 times
sciencegonewrong/02_sciwrong
: make the drones not hostile to other factionsneutral/baron_comm
: fixed trivial warning when trying to clean up baron comm eventneutral/wastedump
: fixed getting rid of cargo while landed- Translation updates
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Naev is now available as a Native Apple Silicon app!
BY NAEV DEVTEAM, ON JANUARY 15TH, 2024
Naev is now available as a Native Apple Silicon app!
Starting with 0.11.2, any versions of Naev released in the future will include native support for Apple Silicon. Nightly releases are included. This should benefit users that have an Apple device with Apple Silicon (M1, M2, etc.), with significant speedups compared to running Naev with Rosetta. For running Apple Silicon builds of Naev make sure you are running macOS 11.0 or higher. Users with Intel Macs can still run Naev on macOS 10.13 or higher.
Enjoy!
You can get this new version from any of the following sources:
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Naev 0.11.2
BY NAEV DEVTEAM, ON JANUARY 15TH, 2024
Inside the improvements of 0.11.1, a critical bug that seems to affect release-version windows only sneaked in. This bug causes autonav to basically crash the game when activated in certain conditions. Given that this makes the game pretty much unplayable on affected systems, we created a new version that should solve the issue. Thanks to all those reported and involved in the fixing!
You can get the latest version from any of the following sources:
Full Changelog
- Stopped autonav from preventing wobble and overshooting by crashing the entire game
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Naev 0.11.1
BY NAEV DEVTEAM, ON JANUARY 14TH, 2024
The Naev DevTeam is proud to announce the release of Naev version 0.11.1. This update fixes some issues on certain platforms with video memory corruption and crashes, and a myriad of smaller issues here and there. It is highly recommended to update to the newest version. We would like to thank all the contributors who have participated and helped in the making of this release.
You can get the latest version from any of the following sources:
Full Changelog
- Give all ammo back to player after doing obelisk
- Fixed player being invincible after completing an obelisk
- Fixed a crash when loading games while a landing hook was running
- Fixed race condition in threadpool
- Fixed asteroids spawning in not proper shapes
- Fixed autonav wobble and overshooting
- Point defense won’t shoot at disabled pilots anymore
- Fixed battery descriptions
- Discovering a hidden jump will make both directions known
- Fixed AI trying to scan hostile targets they lost track of
- Properly save and load
reward_value
to and from saves - Fixed events and missions being able to trigger in obelisk tests
- Fixed beam weapons not hitting asteroids
- Properly compute weapon range with
launch_range
modifiers - Fixed some range checks with inrange weapon sets
- Fixed Empire Pacifier mass being too low
- Fixed warning when looking at internal flow amplifier descriptions
- Removed Soromid Ira turret and forward weapon stats
- Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them
- Fixed issue on some systems with indexed images
- Fixed pirates and pilots that don’t care being able to disable the fake transponder
- Can now see and target allies that are stealthed
- Pheromone emitter won’t do anything in exclusively claimed systems
- Fixed some weapons such as beams not hitting targets other than selected one
- Fixed rendering order making it so most effects were below the player
- Fixed fallback switch weapon sets not being found properly
- Fixed bioship “Wanderer” perk giving absolute accel bonus instead of relative
- Increased Neural Accelerator Interface energy regen malus to -100%
zalek/blackhole/zbh09
: don’t error out when a bioship ceases to existkidnapped/traffic_00
: fixed formatting string telling the player what system to go tokidnapped/traffic_01
: ship should spawn if taking off in the same system, not just jumping intutorial/nelly01
: fixed derelict message not appearingminerva/pirate4
: fixed save me spam only being print onceneutral/seek_n_destroy
: fixed warnings when taking off in the same systemsirius/achack/achack01
: fixed not being able to accept missiondvaered/dv_diversion
: fixed not being able to accept missiondvaered/dv_bikers
: don’t allow the player to use escorts and properly update mission TODOsirius/achack03
: fixed not being able to complete the missionneutral/kidnapped
: fixed inconsistency in the name of the system to go toshadow/shadowrun
: fixed VN issues not allowing mission completionshadow/shadowrun
: changed locations to make it possible to do in the allotted time-frameshadow/shadowvigil
: fixed Seiryuu not appearingshiplover
: don’t ask the player about ships they can’t obtain- Fixed many typos
- Translation updates