Naev Development Blarg (Page 18)
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Manual Zoom and Dizzyness
BY BOBBENS, ON MARCH 7TH, 2011
It has come to my attention that numerous people become dizzy while playing Naev. As it is to my interest that no physical discomfort happen while playing Naev I’ve dealt with probably the first cause which is the zoom. While the zoom is nice to have automatic (and you can tweak it’s behaviour), it seems like it can make people dizzy. So Naev now has an option to enable manual zoom. It is controlled by mouse wheel, however I’ll probably add key bindings in the near future.
This is a start. If anybody experiences dizziness still with Naev 0.5.0 I’d be very interested in feedback and investigation into what exactly triggers it to try to solve the issue.
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Wikinaev
BY BOBBENS, ON JANUARY 21ST, 2011
As part of our move to become more independent from Google’s services, which should allow us more flexibility and comfort, we have decided to host our own wiki. This wiki will allow us to organize proposals, todo and overall design considerations by centralizing them. This does not make either the forums or the mailing list obsolete, but complements them. It’s not fully fleshed out yet, but it is already far superior to the old one. If you are interested in Naev and would like to contribute to the wiki, feel free.
One decision we have taken on the wiki is that we do not want every planet to have it’s own article. The wiki should focus on general information for both developers and players, without recording individual details. So, while the Empire faction gets it’s own page, the planet Em 5 does not. As with all wikis, we ask that you please do not add stuff you would like to see in game directly without getting the approval of a devteam member. However, you are completely free to write a proposal and submit that for review. You are all welcome to use the Naev wiki, let the editing begin!
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Naev Etymology
BY BOBBENS, ON JANUARY 14TH, 2011
Today we’ll talk about the name of this game: it’s history, pronunciation and how to write it. First off a bit of history, as you probably do know, NAEV originally stood for “Neutron Accelerated Extreme Velocity” although “Not Another Escape Velocity” was also widely accepted. The original idea was to sort of create an improved clone of the original Escape Velocity game. However with the 0.5.0 release we will transcend that. Naev is no longer a clone and therefore no longer an acronym, it is now a proper noun. So from now on no more NAEV, only Naev! You may notice I have been changing that, this unification of criteria will make it easier to handle and no longer cause confusion.
Now onto pronunciation, how is it pronounced? In case someday we hold a Naev meet or the likes we should all know how to pronounce it so we don’t make a mess and fools of ourselves (we probably will anyway). The proper way to pronounce Naev is /nɑ.ɛv/ if I got right my symbols (would need confirmation). I know most of you pronounce it more like knave, but trust me, that is wrong.
For those who still have doubts on how to pronounce: Naev Pronunciation
Naev /nɑ.ɛv/ An open source action/RPG space video game.
NOTE Unfortunately it looks like we will have to rely on phonetic spelling due to a missing sound clip.
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0.5.0 Alpha Gameplay
BY BOBBENS, ON JANUARY 8TH, 2011
Recently the new x.org brought me frustration. My open source driver broke down and I was left without being able to run Naev. After realizing I needed a kernel upgrade I found out the biggest benefit of gallium3d: I can make videos! So kudos to the open source ati driver team. Here’s a video showing off preliminary 0.5.0 alpha gameplay in the balance branch.
Things to note:
- I’m using forward cannons, swivel for the win!
- Using HatlessAtlas’ new AI, it’s harder to follow and track them
- Pretty backgrounds (for those who haven’t seen 0.5.0 in action)
- Smooth camera and dynamic zoom (zoom will be revised a bit more probably)
- New rumble (it’s preliminary, but much smoother)
- Penetration model (I barely get hurt – maybe more balancing needed)
- New weapons
This is not meant to be a really serious video, just me fooling off and showing my awesome ship build and mad skills.
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0.5.0 Status Update
BY BOBBENS, ON DECEMBER 31ST, 2010
Lots of you have complained about accuracy in Naev and hitting stuff with forward mounts. As part of the increased range and weapon rants it was unbearable in the sense you never hit anything unless you went point blank. I am proud to announce the implementation of swivel forward mounts. That means all weapons have a tendency to correct minor errors in accuracy. The longer the range generally the more they compensate. This also works similar to turrets with electronic warfare, but generally the accuracy is much higher with forward mounts than with turrets. Hopefully this will make forward mounted weapons actually usable.
You can check out the changes in the every unstable balance branch on github.
NOTE This screenshot has been lost to time :(