Naev Development Blarg (Page 13)
-
0.6.0-beta1 Hotfix for Windows
BY DEIZ, ON FEBRUARY 20TH, 2015
We’ve just released updated Windows installers to remedy save corruption and a related crash.
Simply download and re-run the installer. It’s fine to run over top of the existing install, and you do not need to re-download ndata.
Windows (32-bit) Windows (64-bit)
The issue affects all versions of Windows, as long as save compression is enabled (which is the default). You may also want to delete all backup saves, located in %APPDATA\naev\saves\ with the extension .ns.backup, though this isn’t required.
-
0.6.0-beta1 Release
BY DEIZ, ON FEBRUARY 17TH, 2015
Our last release was 0.5.3, way back in April 2012. Two years, ten months and some 1400 commits later, we’ve finally prepared another release.
We are proud to announce the 0.6.0-beta1 release today, and with any luck the final 0.6.0 stable version will be released before March.
Download: https://sourceforge.net/projects/naev/files/naev-0.6.0/
Blog: https://naev.org/
Forums: http://forum.naev.org/ (Forums are lost.)
A full changelog will accompany the stable release, but a few of the highlights include:
- Core slots system.
- Naev’s data is now stored in a zip file, making contributing easier than ever.
- Greatly expanded galaxy, including a new faction, Za’lek
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
Additionally there’s a slew of minor improvements, tweaks, new missions and the like for your enjoyment. As this is a beta release, we’re hoping to iron out any remaining issues, particularly with missions and other scripted content. If you run into any issues while playing, please report bugs and issues at our issue tracker or drop by our IRC channel (RIP Freenode).
Right now, we have builds available for Windows, Mac OS X and Linux, both 32-bit and 64-bit.
Lastly, one small note for those compiling from source: While Naev nominally supports SDL 2, several important things don’t function properly, like modifier keys and the mouse wheel, and error logging on Windows. We’re aiming to sort this out before 0.6.0 stable, but we advise players to stick with SDL 1.2 for the time being.
-
ndata is dead, long live ndata
BY BTAXIS, ON MAY 29TH, 2014
So here’s a recent development that may interest some of you out there. As you may know, Naev’s game data (sounds, images, script files, etc) comes packaged in an archive called ndata when you download a stable version. It’s a simple thing, little more than a concatenation of the files, but the trouble with it was that we were using our own format. This made it rather annoying to do anything with it other than just play the game.
As of today, ndata’s format has changed, thanks to nloewen. It is now an uncompressed zip archive. This format is ubiquitous and supported by everything and its uncle, so it is now much easier to get at the data files themselves when downloading a stable release. The main upside to this is that people who are interested in how the game works, or in changing parts of the game can directly start tinkering without the need to re-download the data files from git.
It’s a small change that doesn’t affect the game itself, but I’m happy to see the switch finally made.
-
Helloooo
BY BTAXIS, ON MAY 20TH, 2014
Hello everyone, here’s an update about the state of affairs surrounding Naev. I know, right? Yes, it’s been almost two years since our last post. You might think that that means little or nothing has been happening with the project, and mostly this is true, but not entirely.
Let’s start with the thing that prompted this post in the first place. A great man once said:
But, as we all know, Sean tends to be wrong about these things. As a matter of fact, Naev has been officially greenlit. This came as something as a surprise, since although people did occasionally comment and vote on the Greenlight page it was by no means a hive of activity. But there you have it. Needless to say this is good news indeed.
In other news, work has been going into the core slots system that currently only exists in the development version. The system is described in earlier posts, and Deiz has been improving the core outfit definitions. You can view his notes on the wiki. Once that is finished we’re hoping to get the game ready for a new release numbered 0.6.0. We may yet run into issues that have to be resolved first, but we’d really like to get a new release out the door in hopes of rekindling interest in the project. Fingers crossed!
There has also been some discussion recently about the relationship between armour and shields within the game. There is some writing about that on the wiki as well. It should be noted that this is not a proposal or anything we plan to do, at this point we haven’t decided on any course of action and the floor remains open for debate.
Other than that a whole slew of minor corrections and content has also been constantly creeping in from a lot of different people. We hope this will make the experience smoother and more enjoyable for everyone.
That’s it for now. Let’s hope there won’t be too much time until the next blog post.
-
Naev on Steam Greenlight
BY BTAXIS, ON SEPTEMBER 5TH, 2012
We have added an entry on Steam Greenlight for Naev, in hopes of reaching a larger audience for the game. Whether the game accrues enough upvotes to be published on Steam is of secondary importance – every extra pair of eyes that sees our entry is good for us.