Universe Revisited
BY NAEV DEVTEAM, ON FEBRUARY 12TH, 2023
This post is about development on Naev 0.11.0.
Since 0.10.0 was released, those of you on nightly builds have probably noticed that not
much has been going on. Truth is, development has been going on in a parallel
newmap
branch that just got merged into main, and will appear in the next nightly.
Why the parallel development? Although Naev has seen many changes during it’s development, the
fundamental layout of the universe has remained largely unchanged. However, this was sort of
unmaintainable due to inconsistencies with the lore of the Naev universe, and, after the
release of 0.10.0, we thought it was a good idea to revisit and rethink about how the universe
itself is laid out to make it more consistent.
What does this mean? Although an effort has been taken to try to keep most of the underlying topology, that is, what systems are connected to what systems, there were limits to what we could conserve and the result is that lots of things have been changed. This is particularly pronounced near around the Nebula with many new systems and interesting space objects being added. There are also many new secrets you can find that can be quite useful to your player character, we leave it up to you to find them.
You can try the development version if you are brave (please back up your saves first!) by getting the images available from both github and steam via the opt-in beta.
If you try it and find any issues, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
Some other new changes brought with the merge:
- 4 new missions
- Space dust is properly antialiased
- Planet properties affect quantity of missions available
- Changed the visuals for some of the nebulas
- Show enemy/ally factions in the faction standing info window
- Can sometimes find POI events with a pulse scanner equipped when entering systems
- Minor speed ups to patrol lane computations