Trails for EVERYTHING!


This post is about development on Naev 0.9.0.

By moving to newer versions of OpenGL in version 0.8, we have modernized the rendering pipeline of Naev, however, we have not been making full use of that power. Well, at least not up until now. We are proud to present trails for ships and missiles! These are generated procedurally using GLSL shaders, and are capable of having complex animations. There are currently a total of 7 different trails depending on the ship and missile, ranging from cool to very cool.

A llama crossing paths with some other ships.
A quicksilver crossing paths with the Za'lek.
Ships can have special trails in the nebula.