Naev 0.8.0-beta1
BY BOBBENS, ON JUNE 11TH, 2020
With 3 years since the last release we are happy to announce the first (and likely last with no hiccups) of version 0.8.0. This version contains a ton of fixes and new contents, including major gameplay mechanic changes. We don’t anticipate too many issues with this beta, but if you try it and find any issues, please report them at the issue tracker. Discussion about the game can also be had on IRC (#naev on irc.freenode.net) or Discord (discord invite).
Download the new version from here.
The changelog is as follows:
- Gameplay
- Simple economy model implemented
- Made missiles and fighter bays reload while in space
- Modified the balancing of missiles
- Added asteroids and mining
- Improved player GUI
- Brushed GUI is now the default
- Improved and fixed escort system
- Made Pirates and FLF spawn in a fairer way
- Made time pass at different rates for different ships (“Time Dilation”)
- Made piracy missions available from any Independent or black market planet
- Substantially increased pay for unique missions (10x in most cases)
- Made references to the player gender-neutral
- Made combat music vary from faction to faction
- Made it so AI ships spawn with cargo
- Added the ability to buy “fake IDs” from pirate strongholds
- Made jammers into activated outfits that increase cloaking
- Added Soromid organic ships that level up organs
- New and/or improved missions
- Completed the FLF campaign
- Fixed up the Collective campaign
- Improved the Shark (Nexus Shipyards) campaign
- Improved the Dvaered anti-FLF campaign
- Added and improved piracy missions
- New minor Soromid campaign, “Coming Out”
- New tutorial mission at the start of a new game
- Various newly added and improved generic missions
- Engine
- Added shaders to speed up and improve graphics
- Added support for non-ascii direct character input
- Added support for map decorators
- Removed support for Lua 5.0
- Removed support for SDL 1, only SDL 2 is supported
- Added support for translating
- Made the OSD compact itself to avoid showing redundant information
- Made Autonav able to follow ships
- Consolidated the effects of cloaking and jammers under cloaking
- Added workaround for ALSOFT buggy version that crashes
- Added a polygon-based collision algorithm