Naev 0.5.1 Release

BY BOBBENS, ON MARCH 1ST, 2012

The Naev development team is proud to announce the release of Naev 0.5.1. It’s been nearly nine months since the release of 0.5.0, but we hope the release is worth the wait. With contributions by some twenty people, it’s one of our larger releases.

0.5.1 was originally intended to be a small feature release, released soon after 0.5.0. Needless to say, that didn’t happen. However, in the time since, 0.5.1 has ballooned into a sizeable release unto itself. We’ve implemented a number of proposals that bring us a few steps closer to our goal for the far-off version 1.0, developed a fair bit of new content, and polished up innumerable things.

As per usual, we encourage players to start new pilots in 0.5.1 for an optimal experience. Of course, older saves can still be loaded, but there are some caveats. Specifically, due to asset and jump discovery, a 0.5.0 (or earlier) save will have its map appear as a series of unlinked systems, as the jumps must be discovered. A number of older missions have also been heavily tweaked, so in-progress missions in older saves may need to be manually aborted.

And now, for some slightly-misleading statistics, from 0.5.0 up to a few days ago:

804 files changed, 48017 insertions(+), 35760 deletions(-)

As well as some less-misleading ones, from the src/ directory:

346 files changed, 14799 insertions(+), 8806 deletions(-)

Since 0.5.0, Naev’s core code has grown by almost 6,000 lines, and we’ve gained more than 12,000 lines, in total.

Download: https://sourceforge.net/projects/naev/files/naev-0.5.1/

Blog: https://naev.org/

Forums: http://forum.naev.org/ (Forums are lost.)

List of changes since 0.5.0:

For Players:

For Developers: