Naev 0.5.0-beta2 is here!
BY DEIZ, ON MAY 14TH, 2011
The Naev devteam is proud to announce the release of Naev 0.5.0-beta2. This is the second beta and is closer to a release candidate than a beta. We do not anticipate any major issues unlike with 0.5.0-beta1. We prefer to have another beta so the 0.5.0 release is rock solid.
Links are available on the downloads page.
The changelog is as follows:
- Features
- All missions reviewed for playability, many fixed and otherwise improved
- New mission and other minor content additions
- Timed cargo missions are less punishingly difficult
- Weapon cycling account for heat – coolest fires first
- GUI improvements
- Ship heat is represented by a bar
- Turrets have an indicator for how well they can track the current target
- Better-optimized for narrower screens
- New graphics
- New background nebula images
- Several new portraits
- New planets and systems
- Autonav exit condition can be set to anywhere between missile lock and 100% armour
- Time acceleration multiplier can be limited to avoid lagging on slower computers
- Minor improvements to ship and outfit availability
- Sound system improvements
- Support for using system Lua/Luajit/Csparse libraries
- Bugs
- Credit modification glitches fixed
- Remedied a variety of minor compiler issues
- Typo fixes in missions, planet and outfit descriptions
- Ships will no longer jitter when taking damage while getting ready to jump
- Many graphical elements (player messages, target indicators, etc.) now ignore time accel
- Camera no longer jitters when flying away from targets rapidly or in the nebula
- Camera fixes for afterburner rumble in conjunction with the Sol nebula
- OSD text can never overflow past the translucent background.
We hope you enjoy this release!